Campus exploration
Move through a SLIIT inspired map where lecture halls, labs, the canteen and the library are all places you can actually visit and interact with.
A SLIIT campus adventure
Student Saga reimagines SLIIT as a world you can explore. Take on missions between lectures, unlock chapters of your own student story, and team up with the classmates you never got around to meeting.
Takes about 30 seconds. No payment details are ever requested, and nothing on this site charges you.

Your wallet
This is what your header shows once you sign in. Top up and it changes straight away.
Start here
You are never more than one click from knowing what comes next. Your current step is highlighted automatically as you go.
Pick a username, email and password.
About 30 seconds. No payment details.
Choose a coin pack, review it, then confirm.
Simulated checkout. No real money moves.
Track your balance and top up history in your account.
The game client itself is still in development.
The game
Six ideas hold the concept together. Each one maps to something you would do in a normal week on campus.
Move through a SLIIT inspired map where lecture halls, labs, the canteen and the library are all places you can actually visit and interact with.
Short missions fit between lectures. Longer quest chains unlock chapters of your student story as the semester progresses.
Finishing quests earns experience, items and cosmetics. Your character grows in step with your own academic year.
Group quests pair you with classmates you have not spoken to yet, turning a lecture hall full of strangers into a party.
Knowledge checks and mini games are built from real module topics, so playing and revising point in the same direction.
Orientation week, exam season and inter faculty events each bring their own limited time quests and rewards.
The campus world
The map is laid out like the campus itself, so finding your way around the game teaches you your way around SLIIT.
Starting zone
Where every saga begins. Pick up your first mission, meet the guide character and learn the movement basics.
Knowledge challenges
Timed question rounds drawn from module material. Clearing them unlocks the next chapter of the story.
Puzzle dungeon
A multi floor puzzle space. Each floor holds a research fragment needed for the late game quest line.
Social hub
Where players regroup, trade items and form parties before heading into group content together.
This website
The game is still being built. Everything listed below, however, is live on this site today.
Create an account with a username, email and password. Your password is hashed with bcrypt before it is stored and is never written to a log.
Your Saga Coin balance sits in the header on every page, and in the menu on smaller screens. It updates the moment a top up is confirmed.
Every simulated top up is written to a ledger with a timestamp and the balance it produced, so nothing is unexplained.
Sign in, sign up and top up are all rate limited per address, and every request is validated on the server before it touches the data store.
Saga Coins
Pick a pack on the top up page, check the summary, then confirm. Nothing is charged and no card details are collected.
A first handful of coins for cosmetic unlocks and small boosts.
Best for Trying the flow out
Choose this packThe balanced option that carries a full semester story arc.
Best for A full playthrough
Choose this packFor unlocking the longer campus quest lines end to end.
Best for Completionists
Choose this packYou need an account before you can top up. If you are not signed in, the top up page will say so and send you to the right place first.
Your data
It is a student project, so here is plainly what it does and does not do with what you type in.
bcrypt with a per password salt. Even with the data file in hand, the original password is not recoverable.
Session cookies are http only and encrypted, so page scripts cannot read them and the contents cannot be edited by hand.
Each request is checked against a schema before use. Anything malformed is rejected with a clear message instead of being trusted.
A wrong password and an unknown email return the same message and take about the same time, so the form cannot be used to discover who is registered.
Repeated attempts from one address are slowed down, which blunts brute force guessing against the sign in form.
Framing, content type sniffing and referrer leakage are all restricted at the edge for every route.
Questions
The things people ask first, answered without the sales pitch.
Not yet. The game itself is a concept in development as a SLIIT university project. This website is the companion showcase: it presents the concept and implements the real account and top up flow around it.
No. The top up flow is a simulation with no payment gateway attached. You are never asked for card details, and no money moves at any point. It exists to demonstrate the flow end to end.
In the game concept they buy cosmetics, boosts and access to longer quest lines. On this site they demonstrate a working balance: you top up, the balance changes, and the transaction is recorded in your history.
It identifies your account and nothing else. There is no newsletter, no analytics profile and no third party the address is shared with.
Yes. Every page is built mobile first, the header opens a full menu on small screens, and all controls are sized for touch.
Password reset is not part of this demo build. Because passwords are hashed they cannot be recovered, so you would need to create a new account.
Step one is the account. It takes about 30 seconds, asks for nothing but a username, an email and a password, and drops you straight into step two.